osu!taiko World Cup 2018 · wiki (2024)

  1. Tournament schedule
  2. Prizes
  3. Organisation
  4. Links
  5. Participants
  6. Podium
  7. Mappools
    1. Finals
    2. Semifinals
    3. Quarterfinals
    4. Round of 16
    5. Group stage
  8. Match results
    1. Finals week 2
    2. Finals week 1
    3. Semifinals
    4. Quarterfinals
    5. Round of 16
    6. Group stage
  9. Ruleset
    1. Tournament rules
    2. Tournament registration
    3. Stage instructions
    4. Match instructions
    5. Mappool instructions
    6. Scheduling instructions

osu!taiko World Cup 2018 · wiki (1)

The osu!taiko World Cup 2018 (TWC 2018) was a country-based osu!taiko tournament hosted by the osu! team. It was the eighth instalment of the osu!taiko World Cup.

Tournament schedule

EventTimestamp
Registration phase2018-03-08/2018-03-21
Live drawings2018-03-31 (14:00 UTC)
Group stage2018-04-07/2018-04-08
Round of 162018-04-15
Quarterfinals2018-04-21/2018-04-22
Semifinals2018-04-28/2018-04-29
Finals week 12018-05-05
Finals week 22018-05-12/2018-05-13

Prizes

PlacingPrizes
osu!taiko World Cup 2018 · wiki (2)$150 per team member, unique profile badge, "osu!taiko Champion" user title for one year
osu!taiko World Cup 2018 · wiki (3)$80 per team member, unique profile badge
osu!taiko World Cup 2018 · wiki (4)$40 per team member, unique profile badge

osu!taiko World Cup 2018 · wiki (5) osu!taiko World Cup 2018 · wiki (6) osu!taiko World Cup 2018 · wiki (7)

Organisation

The osu!taiko World Cup 2018 was run by various community members.

PositionMember(s)
Manager deadbeat, HappyStick, juankristal
Mappool selector mangomizer, Nwolf, OnosakiHito
Referee Deif, mangomizer, p3n, WalterToro
Commentator Azer, Das, janitoreihil, karterfreak, Mew104, Raiden, Zetera
Statistician deadbeat, Nwolf

Links

Participants

CountryMembers
Argentinagaston_2199, BossPlays_02, Midnaait, Laut1G, TrolloCat
AustraliaAloda, Jaye, Ceryuia, rango, remii
BrazilHiroK, Kbludoh, Kqrth, Serial Dreemurr, Skull Kid
Canadavladyushko, [-Yuno-], Fudgyking, janitoreihil, karterfreak
Chile-Kazu-, Alepat, OwO NYANQT x33, Pohm, Ulqui
Finlandduski, hot anime girl, Lefafel, Reikocchi
FranceArrival, Nofool, Romainnoda, TimmyAkmed, -Valony-
GermanyNepuri, jleste, -Leafeon, lukili846, Mikalodo
Hong Kongsing216, Faputa, J a c k y
IndonesiaNiko-nyan, Lightning Wyvern, Nishizumi, pmriva, XK2238
ItalyIkkun, D3kuu
Japantasuke912, _Rise, iceOC, uone, zkane2
MalaysiaXeltic Rival, cdhsausageboy, Dakry, Jerry, ZethZ161
Netherlandsn0ah, Halzyn, jackylam5, Pheon
PolandAcrith, CreepyDuck, DarkStoorM, Tetsurio
Portugalbabysnakes, BlackPet, hi im costarino, MeovvCAT, Shinzui
Russian FederationAlt, artemean, DayzeekFeed, greenyoyo, Naninub
South KoreaKonpaku Sariel, _Asriel, L y s, MetalStream
SpainAlvaroYL, Hanjamon, LZD, Maitroxsk, Raiden
Taiwan-[ ix Ishida xi ]-, KyouRekii87, monkeydluffy3u4, stu00608, Y u w a n
Ukrainegavnono, Don Omar, Protoescapist
United Kingdomgoheegy, abrian, Grimbow, Horiiizon, Mekelemembe
United Statesn1doking, Dargin, JDrago14, Loopy542, Tem
Venezuela[_Chichinya_], [_LordEnder_], Colorojo12

osu!taiko World Cup 2018 · wiki (8)TWC 2018 bracket

Podium

osu!taiko World Cup 2018 · wiki (9)TWC 2018 podium

Mappools

Finals

This mappool was played in Finals week 1 and Finals week 2.

Download the mappack here! (94 MB)

Semifinals

Download the mappack here! (96 MB)

Quarterfinals

Download the mappack here! (74 MB)

Round of 16

Download the mappack here! (73 MB)

Group stage

Download the mappack here! (61 MB)

Match results

Finals week 2

Saturday, 12 May 2018:

Team 1Team 2Match link
Canada 70 Indonesia#1

Sunday, 13 May 2018:

Team 1Team 2Match link
Taiwan 71 Canada#1
Japan 75 Taiwan#1

Finals week 1

Sunday, 5 May 2018:

Team 1Team 2Match link
Canada 73 South Korea#1
Indonesia 70 United Statesnullified
Japan 73 Taiwan#1
Canada 70 United Statesnullified

Semifinals

Saturday, 28 April 2018:

Team 1Team 2Match link
Australia 62 Chile#1
Brazil 06 Indonesia#1
Poland 26 Spain#1

Sunday, 29 April 2018:

Team 1Team 2Match link
Hong Kong 56 Canada#1
United States 36 Taiwan#1
Japan 60 South Korea#1
Indonesia 62 Australia#1
Canada 61 Spain#1

Quarterfinals

Saturday, 21 April 2018:

Team 1Team 2Match link
Argentina 05 Hong Kong#1
Poland 52 France#1
United Kingdom 05 Brazil#1
Spain 15 United States#1

Sunday, 22 April 2018:

Team 1Team 2Match link
Australia 51 Malaysia#1
South Korea 52 Indonesia#1
Japan 51 Chile#1
Taiwan 50 Canada#1

Round of 16

Sunday, 15 April 2018:

Team 1Team 2Match link
Brazil 05 United States#1
Malaysia 05 Canada#1
Australia 05 Taiwan#1
France 15 Indonesia#1
Japan 50 Argentinawin by default
South Korea 50 Poland#1
Chile 51 Hong Kong#1
United Kingdom 15 Spain#1

Group stage

Saturday, 7 April 2018:

Team 1Team 2Match link
Netherlands 14 South Korea#1
Finland 14 Australia#1
Russian Federation 14 France#1
Venezuela 04 Taiwanwin by default
United Kingdom 34 France#1
Venezuela 14 Hong Kong#1
Germany 04 Poland#1
Finland 04 Chile#1
Germany 04 United States#1
Argentina 04 Canada#1, #2
Poland 04 United States#1

Sunday, 8 April 2018:

Team 1Team 2Match link
Chile 41 Australia#1
South Korea 41 Brazil#1
Malaysia 04 Japan#1
Hong Kong 14 Taiwan#1
Ukraine 04 Japan#1
Spain 43 Indonesia#1
Ukraine 04 Malaysia#1
Italy 04 Indonesia#1
Russian Federation 04 United Kingdom#1
Italy 14 Spain#1
Portugal 14 Argentina#1
Portugal 04 Canada#1, #2
Netherlands 04 Brazil#1, #2

Ruleset

Tournament rules

  1. The osu!taiko World Cup is a country-based team tournament, played on the osu!taiko game mode.

    • The competition will feature a 2v2 format with 3 substitues allowed for each team.

  2. Map scoring is based on Score V2. It uses an alternative way of weighting hit objects, accuracy and combo and alters various gameplay elements. It is available as unranked mod in song selection for practise on the Cutting Edge build. Read this thread for more information!

  3. The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.

    • One map will be given as a tiebreaker map. This map will only be played in case of a tie.

    • There will also be a Hidden, HardRock, DoubleTime and FreeMod bracket.

  4. Match schedule will be settled by the Tournament Management (see below).

  5. If no staff or referee is available, the match will be postponed.

  6. Failed players' scores do not get added to the team score.

    • Reviving and surviving during a map gets considered as passing it.

  7. Use of the Visual Settings to alter background dim or disable map elements like storyboards and skins are allowed.

  8. If the beatmap ends in a draw, the game will be nullified.

  9. If a player disconnects, they get treated as if they failed the map.

    • Disconnects within 30 seconds after map begin can be rematched. This is up to the referee's discretion.

  10. Beatmaps cannot be reused in the same match unless the game was nullified.

  11. If less than the minimum required players attend, the maximum time the match can be postponed is 10 minutes.

  12. Exchanging players during a match is allowed without limitations.

  13. Lag is not a valid reason to nullify a beatmap.

  14. All players are supposed to keep the match running fluent and without delays. Excessive match delays coming from the player's side can be issued with penalties.

  15. If a player disconnects between the beatmaps and the team can not provide an exchange, the match can be delayed 10 minutes at maximum.

  16. All players and referees must to be treated with respect. Instructions of the referees and tournament management is to be followed. Decisions labeled as final are not to be objected.

  17. Disrupting the match by foul play, picking inappropriate warmup maps (see below), insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.

  18. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.

    • Breaking the chat rules results in a silence. Silenced players can not participate at multiplayer matches and must be exchanged for the time being.

  19. In Group stage, 'Win by default' will be considered as win by 4:0, +1.0 score difference ratio.

  20. Unexpected incidences are handled by the tournament management. Referees may allow higher tolerance depending on the given circ*mstances. This is up to their discretion.

  21. Penalties for violating the tournament rules can be:

    • Exclusion of specific players for one map

    • Exclusion of specific players for an entire match

    • Declaring the match as Lost by Default

    • Disqualification from the entire tournament

    • Disqualification from the current and future official tournaments until appealed

    • Any modification of these rules will be announced.

Tournament registration

  1. Every user interested in joining their country's team signs up individually.

    • Tournament Management will create a list of potential candidates for a country's team.

    • Tournament Management declares one candidate to the captain of the country's team, albeit temporarily.

    • The declared captain can form their team from the candidate list of their country.

  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.

    • Every registered user will be assigned to their respective country's candidate list.

    • To be successfully accepted on the list, you have to ensure that your global osu!taiko performance ranking is above 5000.

    • To be successfully accepted on the list, you have to ensure that you did not violate the osu! community rules within the last 12 months.

  3. All successfully formed teams will be published after the Registration Phase.

  4. Only the 32 potentially strongest countries will participate. The potential strength of a country is determined by the online statistics of all valid candidates.

    • If the amount of registered countries is below 32, the number might be reduced to 24, 20 or 16. The aim is always to let as many countries participate as possible!

  5. Mapset selectors may not participate as a player in this tournament.

Stage instructions

  1. In the first stage (Group Stage), the teams will be divided into 8 groups of 3 teams.

  2. All the teams from each group will face each other.

  3. Rankings of each group are determined by sorting the results of each team's performance in the following priority:

    • Most matches won.

    • Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}.

    • Most beatmaps won.

    • Winner of the match played previously between the tied teams.

    • In the event of a triple tie:

      • Have higher ∑{(total score difference) / (maximum score)}.

      • Winner of the rematch.

  4. The top 2 teams of each group will move on to the Knock-Out Stages.

    • This may change with the actual Group Stage setup.

  5. Following stages are Double Elimination Stages. This means that the winner moves to the next stage and the losing team gets moved to the Loser bracket.

  6. Based on this image, the stages are split up into the following:

    StageMatch ID
    Round of 16A, B, C, D, E, F, G, H
    QuarterfinalsI, J, K, L & R, S, T, U
    SemifinalsM, N & V, W, X, Y, Z, AA
    FinalsO & AB, AC, AD
    Grand FinalsAE, P, Q
  7. Winning conditions:

    • In Group Stage, you need to win 4 beatmaps to win a match. (Best-of-7)

    • In the Round of 16 and the Quarterfinals, you need to win 5 beatmaps to win a match. (Best-of-9)

    • In Semifinals, you need to win 6 beatmaps to win a match. (Best-of-11)

    • In the Finals and Grand Finals, you need to win 7 beatmaps to win a match. (Best-of-13)

Match instructions

  1. A referee will create a multiplayer room 15 minutes in advance. Players must gather during this period.

    • Room settings are osu!taiko, Team-Vs., Win Condition: 'Score'. Room name must be "TWC 2018: (TeamRed) vs (TeamBlue)".

    • The team mentioned first in the room name must be the red team, the team mentioned second in the room name must be the blue team.

  2. Each team is free to select up to one warm-up beatmap. Using beatmaps with questionable content is prohibited. All maps must be osu!taiko specific maps.

  3. Each captain has to ban one beatmap to be selected from the pool. These beatmaps are not allowed to be picked by any team in the entire match.

  4. Beatmap selection will alternate between each captain selecting a beatmap out of the map pool.

  5. Each captain must use !roll once in #multiplayer.

    • The winner of the !roll starts picking the first beatmap of the match.

    • The loser of the !roll starts banning.

  6. Captains may pick freely from any bracket.

    • In case of a tie, the tiebreaker map must be played.

  7. Results of the Group Stage will be published via a Statistics sheet.

Mappool instructions

  1. There will be 1 mappool for the Group Stage, 1 mappool for the Round of 16, 1 mappool for the Quarterfinals, 1 mappool for the Semifinals and 1 mappool for the Finals.

    • Finals & Grand Finals use the same mappool.

  2. Each mappool consists of 5 brackets: NoMod, Hidden, HardRock, DoubleTime and FreeMod.

  3. Each mappool consists of 14 maps in total with the exception of the Finals pool which will have 16 maps in total.

  4. Each mappool has one tiebreaker.

  5. The NoMod bracket will be played with no modes activated.

  6. The Hidden, HardRock and DoubleTime bracket will be played with the respective modes activated.

  7. The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or both.

    • When playing a FreeMod map, at least 1 player of each team must have at least one mode activated.

  8. The tiebreaker will be played under FreeMod conditions.

    • When playing the tiebreaker, no one needs to have a mode activated.

  9. The size of the NoMod bracket will be 5 in all stages with the exception of the Finals which will have 6 maps.

  10. The size of the Hidden, HardRock and DoubleTime brackets will be 2 in all stages.

  11. The size of the FreeMod brackets will be 2 in all stages with the exception of the Finals which will have 3 maps.

Scheduling instructions

  1. Each stage will be held on a single weekend.

  2. Matches in Group Stage may overlap.

  3. All Double Elimination Stages will be held on either Saturday or Sunday, UTC+0.

  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the first matches of the actual stage. Tournament Management will try to create the schedule to respect the participant's time zone.

    • In the stages Quarterfinals and higher: Please inform tournament management before Sunday, if you expect a specific time slot to be unavailable in the following week. Wishes are tried to be followed, alas no promises can be made.

  5. Rescheduling after the release of the Schedule on the wiki can not be done in any circ*mstance.

  6. Captains are responsible for their teams availability. The greater team size exists to ensure every team can provide at least three players for each match. If teams can not provide three players for a match, the match will be considered forfeited.

osu!taiko World Cup 2018 · wiki (2024)
Top Articles
Latest Posts
Article information

Author: Kelle Weber

Last Updated:

Views: 6100

Rating: 4.2 / 5 (73 voted)

Reviews: 88% of readers found this page helpful

Author information

Name: Kelle Weber

Birthday: 2000-08-05

Address: 6796 Juan Square, Markfort, MN 58988

Phone: +8215934114615

Job: Hospitality Director

Hobby: tabletop games, Foreign language learning, Leather crafting, Horseback riding, Swimming, Knapping, Handball

Introduction: My name is Kelle Weber, I am a magnificent, enchanting, fair, joyous, light, determined, joyous person who loves writing and wants to share my knowledge and understanding with you.