Spinnerweb's review of Super Mario Run | Backloggd (2024)

I really don't like Nintendo. I owned a DS and 3DS and loved both, but I've always felt Nintendo are a coldly and overtly anti-consumer company whose every synaptic routing is centered around, "How do we get these f*ckers to make us even richer?" That's not to say their competitors are any better, but they at least have the decency to make a pretence of it. Nintendo have never done so, and my interactions with them in customer support have always come off as hideous, verging on deliberately unhelpful.

It's not just in their corporate speak, but in their 'products' as well. A lot of people wet their pants over Nintendo Directs like Reggie just told them their dad was finally coming back home, and I don't get it. They're simply selling you a game they sold you 20 years ago for twice the price. Yes, Nintendo make a lot of good games, but not good enough to soypog over, and the worshipful reverence they inspire makes me sick to my stomach.

But since I was stuck in a storm today and couldn't play real grown-up, macho-man, hair-on-your-chest games like Genshin Impact, I decided to give Super Mario Run a try. I've been playing with my phone a bit more, because I'm usually too tired and depressed these days to plug in my gaming laptop, and because my doomscroll device is already in my hands I figured it would be a good way to stave off my demons for a bit. I downloaded a bunch of cute games that started feeling less cute the moment they were installed, none more so than Super Mario Run. I started getting Vietnam war flashbacks of that godawful Mario Kart phone game they made once, but I pushed on, especially because I was interested to find how substantive Nintendo's move into the mobile phone market was. It has to be something really big for Nintendo to forgo console exclusivity, right? This is a company that would rather burn every last functioning SNES on Earth than let you play Zelda: A Link To The Past without paying $80 per year, all for the privilege of playing through their proprietary emulator which is seven times sh*ttier than the lowest-rated homebrew you can find on Emulator Zone. So for them to actually put Mario on a phone, they must have done something incredible.

They have. This is one of those absolute sh*t 'free-to-try' demo games that asks you for a fee to unlock the rest of it, because they don't want to list it as a premium game on the app store. It's also extremely condescending and annoying for the short time you can have with it.

I really don't understand why Mario is held in such high regard when it's so insipid most of the time. Maybe I'm just too old or not gay enough but there seems to be little reason for people to lose their minds over this. 'Whimsy,' I guess. God these games are overrated. My last experience with Mario was Mario & Luigi: Bowser's Inside Journey on the 3DS, and it was all right. The mainline games are even worse, of which my last one was Super Mario 3D Land, and it was thoroughly mediocre yet I bought it like the dumb f*cking idiot I am because people were saying it was the greatest human invention since fire and the wheel. The Mario movie sucked too, and whenever I complained about it Nintendo's legion would cover their ears and scream, "IT'S FOR KIDS!!!" as if that excuses something for being sh*t. Why does being for children give a product permission to be bad? Chicken Run is for kids and it's a kickass movie. You let your kids watch sh*t like the Mario movie and grow up stupid and then complain that 'Gen Alpha is cooked.' You put the iPads in their hands, you neglected them to the point that Skibidi Toilet was their sole source of comfort, you are to blame.

But anyway, Super Mario Run is a demo for a sh*t game that you try when you've become so braindead that nothing really matters anymore, and it's a dangerous place to be. You can link your Nintendo account to the game, which is how I discovered that I'd forgotten what birthdate I'd put on my Nintendo account when I made it in 2013, back when I pretended I was older than I really was online so I could sign up for stuff (if you don't remember that you used to need to be 18, not 13, your youth is showing).

By now you've probably guessed it's much more fun to talk about what Super Mario Run represents than the game itself. Don't waste your time on this, there are better games, even for your phone. Ones with less input lag, ones that don't deceive you about being free, and ones that aren't made by a company that hates their fans. I guess the one positive thing I have to say about Super Mario Run is that the graphical style is really nice, as 3D Mario always is. For all their flaws, Nintendo do have a mastery over making these soft, marshmallow-like 3D objects that cohere together perfectly in their world of brightly coloured sh*t. But I'm not giving Super Mario Run points for that. I play games for entertainment, not to congratulate a company for being technically good in one department. If you're not already inside its thrall, playing a Mario game is such a disillusioning and disheartening experience. This was just my reminder.

What a sh*t company. All their stuff feels like 'products.' And as long as its fanbase is willing to pay for a bad experience, as Pokemon: Scarlet & Violet proved, it won't change.

Spinnerweb's review of Super Mario Run | Backloggd (2024)

FAQs

Why is Super Mario Run so expensive? ›

Super Mario Run's pricing model makes it difficult to compare with other games. It's free but charges a flat fee for players to complete the game, whereas most other freemium games encourage players to spend as much as they like to speed up progress.

What is the best version of Super Mario? ›

1. Super Mario World. Super Mario World took everything that was great about Mario on the original Nintendo, and multiplied it by at least 100.

Was Super Mario Run successful? ›

Nintendo's first mobile game, Super Mario Run, was enormously popular — but that doesn't mean it was a success for the company. During its most recent earnings report, Nintendo revealed that Mario Run has been downloaded 200 million times, 90 percent of which came from outside of Japan.

What is the point of Mario Run? ›

The player's end goal is to not only steer Mario safely across the level and reach the flagpole before time is exhausted but also accumulate as many coins as possible.

How much does the full version of Super Mario Run cost? ›

After the sort of anticipation you'd expect for the return of the world's most famous plumber, Nintendo has rolled out Super Mario Run to iPhones and iPads. While a free version acts as a brief demo, access to all three modes of the game costs $9.99 in the App Store in the US, and £7.99 in the UK.

Is Mario Run still pay to play? ›

Can I play Super Mario Run for free? The game is free to download. You will be able to download and enjoy a portion of Super Mario Run for free, and you can also enjoy all of the game content available after paying a set purchase price.

What is the lowest rated Mario game? ›

Worst Mario Games
  • Mario Teaches Typing. 1991K-A. ...
  • Mario Bros. 1983Unrated. ...
  • Hotel Mario. 199416+ ...
  • Mario Teaches Typing 2. 1996K-A. 3.4 (37) Rate. ...
  • Super Mario Sunshine. 2002E. 8.1 (3.4K) Rate. ...
  • Super Mario Bros.: The Lost Levels. 1986E. 7.3 (1.6K) Rate. ...
  • Mario's Early Years! Preschool Fun. 1994. ...
  • Mario's Tennis. 1995K-A. 5.8 (45) Rate.

What is the best Super Mario speed run? ›

PlayerTime
PlayerTime
Niftski4m 54s 631ms
Tree_054m 54s 864ms
Miniland4m 54s 914ms
92 more rows

What's the hardest Mario game to beat? ›

However, your runtime may vary depending on your playthrough.
  • 8 Super Mario Bros. The Lost Levels. ...
  • 7 Super Mario Bros. Deluxe. ...
  • 6 Super Mario World 2: Yoshi's Island. Completion Time - 17 Hours. ...
  • 5 Super Mario Sunshine. ...
  • 4 Super Mario Galaxy 2. ...
  • 3 Super Mario 3D World. ...
  • 2 Mario Kart 7. ...
  • 1 Super Mario Odyssey.
Feb 2, 2024

Is Super Mario Run hard? ›

Super Mario Run is hard, and it's not really one of those games that you can play on easy mode if you don't care too much about the collectibles, because once you've paid ten bucks or eight quid for it (depending on your local colloquialism), you really should be getting everything out of the game that you can.

How long does it take to beat Mario Run? ›

Powered by IGN Wiki Guides
Single-PlayerPolledMedian
Main Story522h
Main + Extras235h 17m
Completionist918h 30m
All PlayStyles842h 30m

Was Super Mario Run free? ›

Super Mario Run can be downloaded for free and after you purchase the game, you will be able to play all the modes with no additional payment required. You can try out all four modes before purchase: World Tour, Toad Rally, Remix 10, and Kingdom Builder.

What happens when you get all the coins in Mario Run? ›

To access the third and final Special Level in Super Mario Run, you will need to collect all 360 coins in the game. There are 120 Pink, 120 Purple, and 120 Black coins total in the game. Once you have every coin collected, purchase the Black Pipe from the store and place it anywhere in the world to access it!

Is Super Mario Run a mainline game? ›

First, it's the first Mario game in over two decades (and so far, the only good one) to come out on a non-Nintendo system, and two, its the only mainline (yes, it's considered mainline, actually) Mario game that I haven't spent significant time with.

Why is Super Mario Run not free? ›

Super Mario Run is free to download but after only three 90-second levels a player is presented with a $10 paywall that unlocks the remaining 21 levels. This paywall was received as a disappointment not only by the players but also by the market (WSJ: Nintendo Shares Fall After 'Super Mario Run' Disappoints).

What Mario game is worth $1 million? ›

A sealed copy of video game Super Mario 64 has sold at auction for more than $1.5m (£1.1m), shattering records. The 1996 cartridge was a launch title for the Nintendo 64 console, and was one of the most influential early 3D platformers.

What is the most expensive Mario game ever sold? ›

The Most Expensive Mario Games of All Time
  • (1) Super Mario Bros. $2,000,000.
  • (2) Super Mario 64 $1,560,000.
  • (3) Super Mario World $360,000.
  • (4) Super Mario Bros. 3 $156,000.
  • (5) Mario Bros. $156,000.
  • (6) Super Mario Land $84,000.
  • (7) Super Mario RPG: Legend of the Seven Stars $45,600.
  • (8) Super Mario Bros. 2 $39,600.

What is the most expensive Mario copy? ›

An anonymous buyer paid $2 million for a never-opened copy of Super Mario Bros., according to collectibles site Rally. First reported by the New York Times, the sale price of the 1985 game broke a record that was set less than a month ago, when a sealed copy of Super Mario 64 went for $1.56 million at auction.

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